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2025年5月24日雅思大作文范文: 是否应该禁止包含暴力的电影

2025-05-26 10:34:09来源:新东方在线雅思 柯林斯词典

2025年5月24日雅思写作考试已经结束,小编搜集整理了本次雅思写作task2范文:是否应该禁止包含暴力的电影和电脑游戏,供雅思考生参考。

  WRITING TASK 2  

  Films and computer games containing violence are popular. Some people say they have negative effect on society and should be banned. Others say they are just harmless relaxation. Discuss both views and give your own opinion.

  建议思路:暴力内容的影视和游戏确有潜在负面影响,但完全禁止过于极端,更需通过分级制度、家长监管与教育引导实现合理管控。

  支持“禁止暴力影视游戏”的理由

  1. 诱发现实暴力行为。心理学研究表明,长期接触暴力内容会降低个体对暴力的敏感度,使其更易产生攻击性倾向。 部分青少年模仿影视或游戏中的暴力情节(如校园欺凌、攻击行为),尤其当缺乏正确引导时,易将虚拟暴力转化为现实危害。

  2. 扭曲价值观与心理健康。 过度渲染暴力的作品可能传递“以暴制暴”的错误观念,削弱观众对生命的敬畏感。 对儿童及心理脆弱人群而言,暴力画面可能引发焦虑、恐惧等负面情绪,长期影响心理健康。

  3. 社会道德与风气收到影响。若暴力内容不受限制地传播,可能导致社会对暴力的容忍度上升,加剧公共安全隐患,破坏社会和谐氛围。

  然而,有的人觉得暴力影视游戏无害的

  1. 情绪宣泄与压力释放。部分电子游戏中的暴力元素(如动作冒险类)是剧情或玩法的必要组成,旨在提升游戏体验,而非宣扬暴力。 暴力题材作品可作为成年人释放现实压力的渠道,通过虚拟场景的“代入感”缓解情绪,类似运动或艺术创作的疏导作用。

  2. 艺术表达与创作自由。许多经典电影或游戏通过暴力场景批判现实、探讨人性(如战争片反思历史),具有深刻的社会意义和艺术价值,不应因形式否定内容。因此全面禁止暴力题材将限制创作者表达,阻碍文化产业多样性发展。

  3. 责任归属与分级管理。暴力内容本身并非绝对有害,关键在于受众的年龄与认知水平。通过严格的分级制度和家长监督,可确保未成年人远离不适内容。

  In my opinion,a balanced approach should be adopted.

  1. 对暴力内容实施严格分级,明确年龄限制,禁止未成年人接触高暴力等级作品。

  2. 家长需履行监护责任,引导孩子理性看待虚拟暴力。平台应强化内容审核,避免低龄用户绕过限制。

  3. 通过学校课程或公益宣传,培养公众对暴力内容的批判性思维,区分虚拟与现实。

  In conclusion, 暴力题材的影视和游戏并非“非禁即放”的简单命题。通过合理管控与教育引导,既能保护弱势群体免受不良影响,又能保留其作为艺术或娱乐形式的价值,实现社会利益与创作自由的平衡。

  Violent films and video games have become increasingly popular in modern culture. While there are those who believe such content can foster aggressive behavior and should therefore be banned, others argue that it merely provides a form of recreation. Personally, I think that although violent media may pose certain risks, a total ban would be excessive.

  On one hand, critics of violent content raise valid concerns about its potential harm. Psychological research suggests that prolonged exposure to violence can lead to desensitization, leading individuals—particularly teenagers—to exhibit aggressive behavior. In some cases, young people have imitated violent scenes from games or movies, resulting in real-life harm. Furthermore, the portray of glory of violence in may distort moral values. The idea that problems can be solved through force could be a mislead to young people. For vulnerable audiences, such as children or those with mental health challenges, frequent exposure to violent imagery could trigger anxiety, fear, and long-term psychological issues. On a broader level, unchecked circulation of violent content might erode social norms, increasing society’s tolerance of aggression and jeopardizing public safety.

  On the other hand, supporters contend that violent media is often misunderstood. For many adults, playing action-packed video games or watching intense films serves as a stress-relief mechanism. The violence portrayed is typically fictional and stylized, not intended to promote real-life aggression. Moreover, violence has long been a part of artistic expression. Many works use violent narratives to reflect on human nature or criticize societal issues, such as war, injustice, or historical trauma. A ban would hinder cultural diversity and creativity. Ultimately, it is not the existence of violent content that is problematic, but rather how and by whom it is accessed. Strict age classification systems, along with parental supervision, can help prevent inappropriate exposure and ensure responsible consumption.

  From my perspective, the key lies in moderation and education. Governments and media platforms should enforce content rating systems to restrict access by minors. Parents also have a crucial role in guiding their children’s media habits and encouraging critical thinking about what they watch or play. Additionally, schools and communities can provide education on media literacy, helping young people distinguish between fictional violence and real-world behavior.

  In conclusion, the presence of violence in films and games is not inherently harmful, but it must be managed carefully. Instead of banning such content entirely, society should focus on responsible regulation and public awareness. This way, we can preserve artistic freedom while protecting vulnerable groups and maintaining social harmony.

  写作词汇

词汇推荐

中文

词性

foster

促进

v.

aggressive

具有攻击性的

adj.

ban

禁止

v.

recreation

娱乐;消遣活动

n.

pose risk

带来风险

v.

raise valid concern

提出合理担忧

v.

prolonged

长期的

adj.

desensitization

脱敏

n.

imitate

模仿

v.

portray

描绘

v.

distort

扭曲;曲解

v.

trigger

触发

v.

mechanism

机制

n.

artistic expression

艺术表达

n.

classification system

分级制度

n.

parental supervision

家长监督

n.

moderation

节制

n.

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